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Sunday, February 3, 2013

Working the trunk

When my colleague Tomas brought up the idea of continuous delivery he first thing that really caught my attention was "we do all work on the trunk". I've always hated branches. I've worked with many different branching strategies and honestly they have all felt wrong.

My main issue has always been that regardless of branch strategy (Release Branches or Feature Branches) its a lot of double testing and debuging after merge is always horrible. Its also hard to have a clear view of a "working system", what is the system, which branch do you refer to? Always having a clean and tested version of the trunk felt very compelling. No double work and a clear notion of "the system"! I'm game!

So we test everything all the time. How hard can it be.

Well it has proven to be a lot harder then we thought, not to continuously test but to manage everyone's desire to branch. Somehow people just love branches. Developers want their feature branches where they can work in their sandbox. Managers want their branches so that they don't get anything else then just that explicit bug fix for their delivery and not risk impact from anything else.

These are two different core problems one is about taking responsibility and one is about trust.

Managers don't trust "Jenkins".

Managers don't trust developers but somehow they do trust testers. Its interesting how much more credit a QA manager has when he/she says "I've tested everything" then a blue light on jenkins. In fact managers have MORE confidence in a manual regression test that has executed "most of the test-cases on the current build" then an automated process which executes "all the test-cases on every build". I think the reasons are twofold one is that the process is "something that the devs cooked up" and the other is that jenkins cant look a manager in the eyes. It would be much easier if Jenkins was actually a person who had a formal responsibility in the organisation and could be blamed, shouted on and fired if things went wrong.

It takes alot of hard work to sell "everything we have promised works as we have promised it". For each new build that we push into user acceptance testing we need to fight the desire to branch the previous release. Each time we have to go through the same discussion.

"I just want my bug fix"
"you get the newest version"
"I don't want the other changes"
"Everything we have promised works as we have promised it"
"How can you guarantee that"
"We run the tests on each check in"
"Doesn't matter I don't want the other changes they can break something, I want you to branch"

I dint know how many times we have had this argument. Interesting is that we are yet to break something in a production deploy as a result of releasing bug fix from the trunk (and hence including half done features). Though we have had a failed deploy due to having subdued to the urge to branch. We made a bad call and subdued to the branch pressure. By doing that we branched but we didn't build a full pipe for the branch which resulted in us not picking up a incompatible configuration change.

Developers love sandboxes

Its interesting, developers push for more releases, smaller work packages yet they love their feature branches. I despise feature branches even more then release branches. Reason is that they make it very hard to refactor an application and the merging process is very error prone. The design and implementation of a feature is based on a state of the "working system" which can be totally different from the system its merged onto. Also it breaks all the intentions to do smaller work packages and test them often, a merge is always bigger then a small commit.

The desire to feature branch comes from "all the repo updates we have to do all the time slow us down so much" and "we cant just check stuff in that doesn't work without breaking stuff". The later one isn't just from developers wanting to be irresponsible its also from us running SVN and not GIT. Developers do want to share code in a simple way. Small packages that two team mates want to share without touching the trunk is a viable concern. So the ability to micro branch would be nice. So yes I do recommend GIT if you can but its not a viable option for us. Though I'm quite sure that if we where using GIT we would end up having problems related to micro branches turning into stealth feature branches.

I think the complaint "all the repo updates we have to do all the time slow us down so much" is a much more interesting one. In general I think that developers need to adopt more continuous integration patterns in their daily work but this is actually a scale-ability issue. If you have too many developers working in the same part of the repo you are gonna get problems. When developers do adopt good continuous integration patterns in their daily work and their productivity drops then there is an issue. This is one of the reasons why we have seen feature branches in the past.

Distribute development across the repository

When we started building our delivery platform we based it on an industry standard pattern that clearly defines component responsibility. Early on in the life cycle we saw no issues of developers contesting the same repository space as we had just one or two working on each component. But as we scaled we started to see more and more of this. We also saw that some of the components where to widely defined in their responsibility which made them bloated and hard to understand. So we decided to refactor the main culprit component into several smaller more well defined components.

The result of this was very good. The less bloated a component  is the easier it is to understand and to test, which leads to increased stability. By creating sub components we also spread out the developers across the repository. So we actually created stable contextual sandboxes that are easy to understand and manage.

Obviously it we shouldn't just create components to spread out our developers but I think that if developers start stepping on each other then its a symptom of either bad architecture or over staffing. If a component needs so many developers that they are in the way of each other then the chance is quite good that the component does way too much or that management is trying to meet feature demand by just pouring in more developers.

Backwards compatibly

Another key to working on the trunk has been our interface versioning strategy. Since we mostly provide REST services we actually where forced into branching once or twice where we had not other option and that was due to not being backwards compatible on our interfaces. We couldn't take the trunk into production because the changes where not backwards compliant and our tests had been changed to map the new reality. This is what lead to our new interface strategy where we among things never ever change interfaces or payloads, just add new ones and deprecate old ones.

Everything that interfaces the outside world needs to be kept backwards compatible or program management and timing issues will force inevitable branching.

Not what I expected

When we first deiced to work solely on the trunk I thought it was gonna be all about testing. Its important but I think people management has been a bigger investment (at least measured in mental energy drain) and importance of good architecture was under rated.

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